/*
	File:		PowerUp.h
	Course:		SGD 1301
	Author:		Peter Nguyen
	Purpose:	CPowerUp class handles the powerup tiles
*/
#ifndef _POWERUP_H_
#define _POWERUP_H_

#include "Tiles.h"
class CPowerUp : public CTiles
{
protected:
	float respawnTime;
	bool spawned;

public:
	CPowerUp(int _intType);
	~CPowerUp();
	void Update( float fElapsedTime );
	void Render( void );
	bool CheckCollision( IEntity* pOther );
};

#endif